Days Gone was not a Metacritic hit (pic: Sony)
The writer of Days Gone has suggested that if you didn’t buy the game at full price then you shouldn’t complain there’s no sequel.
The saga of why there’s no sequel to Days Gone has taken another turn, as the writer of the game implies that if there is no Days Gone 2 it’s because not enough people bought it at full price.
Writer John Garvin recently spoke to former God Of War director David Jaffe on his podcast and suggested that those that hadn’t bought the game at full price couldn’t really complain at the lack of a follow-up.
‘I do have an opinion on something that your audience may find of interest and it might p*** some of them off’, said Garvin. ‘If you love a game, buy it at f***ing full price. I can’t tell you how many times I’ve seen gamers say, ‘Yeah, I got that on sale, I got it through PS Plus, whatever’.
‘Don’t complain if a game doesn’t get a sequel, if it wasn’t supported at launch,’ continued Garvin. ‘It’s like… God Of War got whatever number millions of sales at launch and, you know, Days Gone didn’t.’
Garvin then complained at how much piracy can also affect a game’s prospects, although his use of PSP game Syphon Filter: Dark Mirror as an example implied that was less of an issue nowadays.
Although gamers have been angry about the apparent cancellation of Days Gone 2, with the Change.org petition now one of the most successful of recent months, Garvin’s comments are not likely to be received well.
The implication that gamers have a moral duty to buy the game at full price, even if the opportunity to play the game only arrived for them long after its release, is not one that’s likely to gain much sympathy, especially given the game’s relatively poor reception compared to other PlayStation exclusives.
Since the story and characterisation, which we described in our review as ‘derivative and dry’, was one of main complaints levelled against the game, Garvin was naturally upset at Days Gone’s reception.
‘I took it hard, to be honest’, he said. ‘This is just the reality of Sony: Metacritic score is everything. If you’re the creative director on a franchise and your game is coming out to a 70, you’re not going to be the creative director on that franchise for very long.’
Days Gone received a Metacritic score of 71 and while by no means bad by most standards is lower than other big budget Sony exclusives.
Garvin left developer Sony Bend just days after the original was created, and so presumably wouldn’t be involved in any potential sequel, but although there is a PC version coming soon there’s no suggestion yet that Sony might be relenting on the idea of a new game.
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